Frequently Asked Questions
- What formats do you offer?
- We offer Live, Self-paced, and Cohort-based courses. Live classes include Q&A sessions; Self-paced tracks include office hours; Cohorts add peer feedback and milestones. Link
- Do I need prior experience?
- No. Beginner paths start with concept testing and teach rules writing step-by-step. Intermediate and Advanced tracks assume basic prototyping and terminology. Link
- What is the refund policy?
- For Self-paced courses, refunds are available within 7 days if less than 20% is completed. For Live/Cohort tracks, a full refund is available up to 72 hours before the first session. Details are in our Terms. Link
- Will I receive a certificate?
- Yes. Certificates are issued upon completion and include learning outcomes. They are not an accreditation but are suitable for portfolios or publisher pitches. Link
- How much time should I plan per week?
- Most learners spend 3–5 hours weekly: 1–2 hours for lessons, 1–2 hours for prototyping, and 1 hour for testing and reflection. Link
- What tools do I need?
- Paper, markers, scissors, and basic spreadsheet or vector tools. We provide printable templates and recommend accessible digital options. Link
- How do cohorts work?
- Cohorts run on set calendars with small groups, weekly milestones, and peer reviews guided by structured rubrics. Link
- Can I pitch my game to publishers?
- We do not guarantee deals. We prepare you to pitch responsibly and understand contracts. Our publishing track focuses on readiness and professionalism. Link
- What accessibility considerations do you follow?
- We design for high contrast, keyboard navigation, captions on live sessions, and screen reader-friendly documents whenever possible. Link